Hot Springs

Hot Springs is the twelfth and final level of Monsters, Inc. Scream Team, and the final level of the Arctic Training grounds.

Level Layout
The player begins in a large cavern with shallow pools of water in front of them. From there, the player can go to the east or to the west, each leading to more pools with intermittent geysers the player can ride to reach higher ledges. These two rooms connect with each other via a tunnel, but the player can see more of the level by heading to the right from the western chamber. There they will find a bottomless chasm to jump over. Unlike other pitfalls in the game, this chasm will make the player lose a life instantly if they fall in. On the other side is another series of caverns to traverse, each one higher up than the last. The player can accidentally fall back down again if they are not careful, but there are two switches they can press to make the geyser in the eastern run constantly, as well as extend the height it can reach.

Nerve locations

 * A blue Nerve is building a snow sculpture near the first geyser to the west.


 * A green Nerve and a yellow Nerve are having a snowball fight near the first geyser to the east.


 * Another yellow Nerve is in a pool shortly after the first chasm jump.


 * An orange Nerve is at the start point, building Snowmen to attack the player. If this Nerve is successfully scared while a Snowman is half-finished, it will defeat itself.


 * A red Nerve is in the room after the first chasm jump, on the ledge accessible via the Trampoline.


 * Another red Nerve is building an ice sculpture at the top of the level (Flingshots required).


 * The final red Nerve is skating along the ice bridge near the first switch (Silver Medal required).

Trivia

 * Hot Springs' level design is reminiscent of various dungeons from The Legend of Zelda: Ocarina of Time, with long, cavernous sections and shortcuts the player can unlock once they reach a certain area.
 * The Snowmen the orange Nerve builds are the only enemies in the game that will never respawn once defeated, even if the player reloads the level.