The Sphinx

The Sphinx is the fifth level in Monsters, Inc. Scream Team, and the first level of the Desert Training Grounds.

Level Layout
The main part of the level is a wide, open area with platforms on top of columns. The level's main attraction is a giant sphinx, carved in the likeness of Henry J. Waternoose III. At the foot of the sphinx is a switch that, when pressed, will make the hiroglyphic-style icons on the floor light up in a certain order. The player must find the large switches throughout the level with the matching icons and press them in the correct order to make Nerves appear. To the left of the sphinx is a door leading to a cave with extra Nerves and Monster Tokens, with hazards such as flame jets and falling boulders. The door can only be opened by a switch, and will close again quickly. The player cannot reach this door without unlocking the Speed Boost Arrows.

Nerve locations

 * Three Nerves are found by solving the switch puzzles. These Nerves are blue, green and yellow, in that order.


 * A second yellow Nerve is sunbathing near the Hammer Scorpion on the right. It will get up and start walking when approached.


 * An orange Nerve bounces around the level, starting from near the Trampoline.


 * Two red Nerves are in the cave: one halfway through, and the other at the end. (Speed Boost Arrows required)


 * One more red Nerve is on the highest platform, accessible only with a Trampoline (Silver Medal required).