The NSA was responsible for placing the superheroes in hiding when the public began suing for damages done by superheroes when fighting crime. "The Supers would be granted amnesty from responsibility for past actions, in the promise to never again resume hero-work." This act (known as the Superhero Relocation Program) is seen in effect in three cities in California:
According to the DVD extra, there were teams of Supers, banded together by some of the world's greatest superheroes:
- The Thrilling Three, consisted of Gazerbeam, Apogee, Phylange and formerly Dynaguy, who was the leader. Their base was the Thrilling Three Tower.
- Beta Force, consisted of Universal Man and Blazestone. Their base was the Statue of Atlas at the abandoned World's Fair Pavilion.
- Phantasmics, consisted of Everseer, Plasmabolt, Macroburst and Psycwave. Their base is in a secret mid-ocean area codenamed "New Atlantis".
Afterwards, the NSA coordinated the activity of superheroes, such as the transfer of supervillain prisoners (as seen in the Incredibles play set in Disney Infinity).
On the 2-Disc DVD of The Incredibles or The Incredibles 2 there are several superheroes registered with the NSA (although some were only listed in the film and not on the actual register, suggesting some supers may not have registered).
- Blitzerman (Film only)
- Dash Parr
- Elastigirl (Mrs. Incredible)
- Fironic (Film only—mentioned)
- Gamma Jack
- Jack Jack Parr
- Mr. Incredible
- Tradewind (Film only)
- Universal Man
- Vectress (Film only)
- Vilolet Parr
Behind the scenes
In the original draft for the film, the NSA did not exist: In fact, the reason the Parrs (then known at the time as the Smiths) had to adopt an alias was in order to hide from former enemies who would evidentially want to exact revenge for their past defeats (e.g. Syndrome).