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− | The '''Scare Games''' is a competition with different events to put a |
+ | The '''Scare Games''' is a competition with different events to put a monkey's scaring skills to the test. The Scare Games were founded by [[Dean Hardscrabble|Abigail Hardscrabble]] when she was a student of [[Monkeys University (Institution)|MU]], and she won them four years in a row. |
==Teams== |
==Teams== |
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<p style="text-align:center;">Hide and Sneak</p> |
<p style="text-align:center;">Hide and Sneak</p> |
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− | <p style="text-align:center;">They resorted to typical |
+ | <p style="text-align:center;">They resorted to typical monkey hiding places like behind a curtain, under a table, and up a chimney, all of which were off limits, and got found.</p> |
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Revision as of 20:05, 11 November 2017
The Scare Games is a competition with different events to put a monkey's scaring skills to the test. The Scare Games were founded by Abigail Hardscrabble when she was a student of MU, and she won them four years in a row.
Teams
In order for a team to be official, it has to have a total of six monsters - "[They] count bodies, not heads."
Events
For the teams to know about the events, they get a riddle/rhyme which gives them a clue what the event will be and where it will take place.
Name of Event |
Riddle |
Where it Took Place |
What the Event Was Representing |
What the Teams Have to Do in the Event |
---|---|---|---|---|
Toxicity Challenge |
"A child's room is where you scare, but avoid the toxicity lurking there." |
The Sewers |
Avoiding the toxic items in a child's bedroom. |
Run through a sewer tunnel in the dark, avoiding the stinging glow urchins. |
Avoid the Parent |
"If a kid hears you coming, they'll call Mom or Dad, then you'd better run fast or things will get bad." |
The Library |
When scaring, don't alert the parents and get caught. |
Grab their team's flag from a statue and get out, all without disturbing the librarian. |
Don't Scare the Teen |
"To frighten a child is the point of a scare. If you frighten a teen, then scarer beware." |
In a Maze |
Avoid scaring teenagers. |
Run through a maze and scare kid pictures, but don't scare the teen pictures. |
Hide and Sneak |
"Someone is coming, this could ruin your night; stay hidden, take cover, and stay out of sight." |
In the ΣΚΘ House |
Keep yourself hidden so you don't get caught when scaring. |
Hide in the fraternity house from a referee and escape without getting found. |
Simulated Scare |
"Every one of your skills will be put to the test. The Scare Simulator will prove who's the best." |
The Scaring Stadium with 2 Scare Simulators |
How scary are you? |
One by one, team members go head to head in Scare Simulators, set to the very highest difficulty level. |
Eliminations
The last team to finish the event is eliminated from the competition.
Team |
Event |
Why? |
---|---|---|
Jaws Theta Chi [originally Oozma Kappa] |
Toxicity Challenge |
They were breaking the rules by putting on an illegal protective gel that would prevent them from getting swelled up by the urchins. [Originally, Oozma Kappa forgot that the whole team has to cross the finish line or the win doesn't count.] |
Slugma Slugma Kappa |
Avoid the Parent |
They got knocked over by the librarian and got kicked out of the library. |
Python Nu Kappa |
Don't Scare the Teen |
Accidentally scared the Teenagers and got stuck in the maze. |
Eta Hiss Hiss |
Hide and Sneak |
They resorted to typical monkey hiding places like behind a curtain, under a table, and up a chimney, all of which were off limits, and got found. |
Roar Omega Roar |
Simulated Scare |
They were out-scared by Oozma Kappa, but technically, because Sulley hacked the settings on his team's simulator. |
Results summary
Rank | Team | Toxicity Challenge | Avoid the Parent | Don't Scare The Teen | Hide and Sneak | Final Round |
---|---|---|---|---|---|---|
1 | Oozma Kappa | Reinstated | Safe | Safe | Safe | Winners |
2 | Roar Omega Roar | Safe | Safe (unseen) | Safe | Safe | Runners-up |
3 | Eta Hiss Hiss | Safe | Safe | Safe (unseen) | Eliminated | |
4 | Python Nu Kappa | Safe | Safe (unseen) | Eliminated | ||
5 | Slugma Slugma Kappa | Safe | Eliminated | |||
6 | Jaws Theta Chi | Disqualified and eliminated |