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The '''Scare Games''' is a competition with different events to put a monster's scaring skills to the test. The Scare Games were founded by [[Dean Hardscrabble|Abigail Hardscrabble]] when she was a student of [[Monsters University (Institution)|MU]], and she won them four years in a row.
 
The '''Scare Games''' is a competition with different events to put a monster's scaring skills to the test. The Scare Games were founded by [[Dean Hardscrabble|Abigail Hardscrabble]] when she was a student of [[Monsters University (Institution)|MU]], and she won them four years in a row.
  +
  +
After the introduction of laugh as more reliable and efficient source of energy, Hardscrabble properly changes the Scare Game into Laugh or Comedy Games in which participants try to make children laugh as loud as possible. 
   
 
==Teams==
 
==Teams==
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<p style="text-align:center;">Riddle</p>
 
<p style="text-align:center;">Riddle</p>
 
! scope="col"|
 
! scope="col"|
<p style="text-align:center;">Where it Took Place</p>
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<p style="text-align:center;">Where it Takes Place</p>
 
! scope="col"|
 
! scope="col"|
<p style="text-align:center;">What the Event Was Representing</p>
+
<p style="text-align:center;">What the Event Represents</p>
 
! scope="col"|
 
! scope="col"|
 
<p style="text-align:center;">What the Teams Have to Do in the Event</p>
 
<p style="text-align:center;">What the Teams Have to Do in the Event</p>
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<p style="text-align:center;">"A child's room is where you scare, but avoid the toxicity lurking there."</p>
 
<p style="text-align:center;">"A child's room is where you scare, but avoid the toxicity lurking there."</p>
 
|
 
|
<p style="text-align:center;">The Sewers</p>
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<p style="text-align:center;">Sewer</p>
 
|
 
|
 
<p style="text-align:center;">Avoiding the toxic items in a child's bedroom.</p>
 
<p style="text-align:center;">Avoiding the toxic items in a child's bedroom.</p>
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<p style="text-align:center;">"If a kid hears you coming, they'll call Mom or Dad, then you'd better run fast or things will get bad."</p>
 
<p style="text-align:center;">"If a kid hears you coming, they'll call Mom or Dad, then you'd better run fast or things will get bad."</p>
 
|
 
|
<p style="text-align:center;">The Library</p>
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<p style="text-align:center;">Library</p>
 
|
 
|
 
<p style="text-align:center;">When scaring, don't alert the parents and get caught.</p>
 
<p style="text-align:center;">When scaring, don't alert the parents and get caught.</p>
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<p style="text-align:center;">"To frighten a child is the point of a scare. If you frighten a teen, then scarer beware."</p>
 
<p style="text-align:center;">"To frighten a child is the point of a scare. If you frighten a teen, then scarer beware."</p>
 
|
 
|
<p style="text-align:center;">In a Maze</p>
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<p style="text-align:center;">Maze</p>
 
|
 
|
 
<p style="text-align:center;">Avoid scaring teenagers.</p>
 
<p style="text-align:center;">Avoid scaring teenagers.</p>
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<p style="text-align:center;">"Someone is coming, this could ruin your night; stay hidden, take cover, and stay out of sight."</p>
 
<p style="text-align:center;">"Someone is coming, this could ruin your night; stay hidden, take cover, and stay out of sight."</p>
 
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|
<p style="text-align:center;">In the [[Slugma Kappa Theta|ΣΚΘ]] House</p>
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<p style="text-align:center;">[[Slugma Kappa Theta|ΣΚΘ]] House</p>
 
|
 
|
 
<p style="text-align:center;">Keep yourself hidden so you don't get caught when scaring.</p>
 
<p style="text-align:center;">Keep yourself hidden so you don't get caught when scaring.</p>
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<p style="text-align:center;">Toxicity Challenge</p>
 
<p style="text-align:center;">Toxicity Challenge</p>
 
|
 
|
<p style="text-align:center;">They were disqualified for cheating by putting on an illegal protective gel that would prevent them from getting swelled up by the urchins.</p>
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<p style="text-align:center;">They used a gel to prevent the swelling caused by the urchins, which was illegal. [Originally, Oozma Kappa forgot that the whole team has to cross the finish line or the win doesn't count.]</p>
 
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|-
 
|
 
|
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<p style="text-align:center;">Avoid the Parent</p>
 
<p style="text-align:center;">Avoid the Parent</p>
 
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<p style="text-align:center;">Got caught by the Librarian and thrown out of the library into the river.</p>
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<p style="text-align:center;">They got knocked over by the librarian and got kicked out of the library.</p>
 
|-
 
|-
 
|
 
|
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<p style="text-align:center;">Don't Scare the Teen</p>
 
<p style="text-align:center;">Don't Scare the Teen</p>
 
|
 
|
<p style="text-align:center;">Accidentally scared the Teenagers and got trapped in the maze.</p>
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<p style="text-align:center;">They accidentally scared the Teenagers and got trapped in the maze.</p>
 
|-
 
|-
 
|
 
|
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<p style="text-align:center;">Hide and Sneak</p>
 
<p style="text-align:center;">Hide and Sneak</p>
 
|
 
|
<p style="text-align:center;">They resorted to typical monster hiding places like behind a curtain, under a table, and up a chimney, all of which were off limits, and got caught.</p>
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<p style="text-align:center;">They resorted to typical monster hiding places, and got found. These places included behind curtains, up chimneys, and under tables.</p>
 
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|-
 
|
 
|
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<p style="text-align:center;">Simulated Scare</p>
 
<p style="text-align:center;">Simulated Scare</p>
 
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|
<p style="text-align:center;">They were out-scared by Oozma Kappa, but technically, because Sulley rigged the settings on his team's simulator.</p>
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<p style="text-align:center;">They were out-scared by Oozma Kappa, but technically, because Sulley hacked the settings on his team's simulator.</p>
 
|}
 
|}
   
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 800px;"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 800px;"
 
|-
 
|-
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!Rank
! scope="col"|
+
! scope="col" |Team
 
! scope="col"|Toxicity Challenge
 
! scope="col"|Toxicity Challenge
 
! scope="col"|Avoid the Parent
 
! scope="col"|Avoid the Parent
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! scope="col"|Final Round
 
! scope="col"|Final Round
 
|-
 
|-
  +
|'''1'''
 
|Oozma Kappa
 
|Oozma Kappa
|Eliminated (Reinstated)
+
|Safe (Reinstated)
 
|Safe
 
|Safe
 
|Safe
 
|Safe
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|Winners
 
|Winners
 
|-
 
|-
  +
|'''2'''
 
|Roar Omega Roar
 
|Roar Omega Roar
 
|Safe
 
|Safe
|Safe [unseen]
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|Safe (unseen)
 
|Safe
 
|Safe
 
|Safe
 
|Safe
 
|Runners-up
 
|Runners-up
 
|-
 
|-
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|'''3'''
 
|Eta Hiss Hiss
 
|Eta Hiss Hiss
 
|Safe
 
|Safe
 
|Safe
 
|Safe
|Safe [unseen]
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|Safe (unseen)
 
|Eliminated
 
|Eliminated
 
|-
 
|-
  +
|'''4'''
 
|Python Nu Kappa
 
|Python Nu Kappa
 
|Safe
 
|Safe
|Safe [unseen]
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|Safe (unseen)
 
|Eliminated
 
|Eliminated
 
|-
 
|-
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|'''5'''
 
|Slugma Slugma Kappa
 
|Slugma Slugma Kappa
 
|Safe
 
|Safe
 
|Eliminated
 
|Eliminated
 
|-
 
|-
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|'''6'''
 
|Jaws Theta Chi
 
|Jaws Theta Chi
  +
|Eliminated (Disqualified)
|Disqualified
 
 
|}
 
|}
 
[[Category:Monsters University Culture]]
 
[[Category:Monsters University Culture]]

Revision as of 21:09, 13 March 2020

The Scare Games is a competition with different events to put a monster's scaring skills to the test. The Scare Games were founded by Abigail Hardscrabble when she was a student of MU, and she won them four years in a row.

After the introduction of laugh as more reliable and efficient source of energy, Hardscrabble properly changes the Scare Game into Laugh or Comedy Games in which participants try to make children laugh as loud as possible. 

Teams

In order for a team to be official, it has to have a total of six monsters - "[They] count bodies, not heads."

Team Name

Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

Jaws Theta Chi Dirk Pratt Roy "Big Red" O'Growlahan Omar Harris George Sanderson Percy Boleslaw Baboso Goretega (Not present)
Python Nu Kappa Naomi Jackson Carrie Williams Heather Olson Crystal Du Bois Britney Davis Taylor Holbrook
Slugma Slugma Kappa Violet Steslicki Donna Soohoo Brynn Larson Maria Garcia Carla Delgado Debbie Gabler
Roar Omega Roar Johnny Worthington III Chet Alexander Randall "Randy" Boggs Javier Rios Reggie Jacobs Chip Goff
Eta Hiss Hiss Rosie Levin Nadya Petrov Sonia Lewis Susan Jensen Rhonda Boyd Nancy Kim
Oozma Kappa Mike Wazowski James P. Sullivan ("Sulley") Terri and Terry Perry Scott "Squishy" Squibbles Art Don Carlton

Events

For the teams to know about the events, they get a riddle/rhyme which gives them a clue what the event will be and where it will take place.

Name of Event

Riddle

Where it Takes Place

What the Event Represents

What the Teams Have to Do in the Event

Toxicity Challenge

"A child's room is where you scare, but avoid the toxicity lurking there."

Sewer

Avoiding the toxic items in a child's bedroom.

Run through a sewer tunnel in the dark, avoiding the stinging glow urchins.

Avoid the Parent

"If a kid hears you coming, they'll call Mom or Dad, then you'd better run fast or things will get bad."

Library

When scaring, don't alert the parents and get caught.

Grab their team's flag from a statue and get out, all without disturbing the librarian.

Don't Scare the Teen

"To frighten a child is the point of a scare. If you frighten a teen, then scarer beware."

Maze

Avoid scaring teenagers.

Run through a maze and scare kid pictures, but don't scare the teen pictures.

Hide and Sneak

"Someone is coming, this could ruin your night; stay hidden, take cover, and stay out of sight."

ΣΚΘ House

Keep yourself hidden so you don't get caught when scaring.

Hide in the fraternity house from a referee and escape without getting found.

Simulated Scare

"Every one of your skills will be put to the test. The Scare Simulator will prove who's the best."

The Scaring Stadium with 2 Scare Simulators

How scary are you?

One by one, team members go head to head in Scare Simulators, set to the very highest difficulty level.

Eliminations

The last team to finish the event is eliminated from the competition.

Team

Event

Why?

Jaws Theta Chi [originally Oozma Kappa]

Toxicity Challenge

They used a gel to prevent the swelling caused by the urchins, which was illegal. [Originally, Oozma Kappa forgot that the whole team has to cross the finish line or the win doesn't count.]

Slugma Slugma Kappa

Avoid the Parent

They got knocked over by the librarian and got kicked out of the library.

Python Nu Kappa

Don't Scare the Teen

They accidentally scared the Teenagers and got trapped in the maze.

Eta Hiss Hiss

Hide and Sneak

They resorted to typical monster hiding places, and got found. These places included behind curtains, up chimneys, and under tables.

Roar Omega Roar

Simulated Scare

They were out-scared by Oozma Kappa, but technically, because Sulley hacked the settings on his team's simulator.

Results summary

Rank Team Toxicity Challenge Avoid the Parent Don't Scare The Teen Hide and Sneak Final Round
1 Oozma Kappa Safe (Reinstated) Safe Safe Safe Winners
2 Roar Omega Roar Safe Safe (unseen) Safe Safe Runners-up
3 Eta Hiss Hiss Safe Safe Safe (unseen) Eliminated
4 Python Nu Kappa Safe Safe (unseen) Eliminated
5 Slugma Slugma Kappa Safe Eliminated
6 Jaws Theta Chi Eliminated (Disqualified)